Using the Shadow Node

The Shadow effect uses the shape of the drawing connected to create the shadow behind another element and can blur the edges to create a softer effect. You can control the type and amount of blur, as well as the colour of the shadow.

To add a shadow stretched out on the ground, simply add a Quadmap node to flip, stretch and skew the matte. Attach the entire effect to the same trajectory as your drawing layer and watch the shadow move along with your character—see Quadmap Node.

NOTE: Don't forget that you need to connect your character in both the final Composite node and the Shadow effect if you want to see your character and its shadow.

To avoid duplicating the artwork or an entire set of nodes, you can drag a second connection from the image or group you wan to cast a shadow for and use the Peg-Apply node to offset it using a Quadmap node—see Apply Peg Transformation Node.