User Guide > Deformation > Setting Rest Position > Bone Deformations

Setting Rest Positions for Bone and Game Bones

Every deformation rig needs to have a set resting position. The resting position is important as it acts as a 0 point for all the transformations that will be made to the drawing when animating. The resting position is also where we can see what parts of the drawing are assigned to which bone or articulation.