Adding Bones to Deformation Chains

You can add either Bones of Game Bones to your deformation chain by using different modes.

NOTE: It is possible to reuse a deformation group on another drawing, for example on a symmetrical body part, such as with the right and left arms. To do this, you need to rig the way you would for a multi-pose character, using a Transformation Switch—see Creating Main Deformation Chains for Multi-pose Rigs, as well as the Associate Parent Transformation Switch for Selected Elements button—see Reusing Deformation Groups for Multi-pose Rigs.