Extremity bones can be rotated to match the drawing's orientation.
- In the Tools toolbar, select the Inverse Kinematics tool or press Shift + I.
- In the Tool Properties view, enable the Bone Editing mode.
- In the Camera view, click on the pivot belonging to the part whose bone you want to reposition, then pull the pivot in the desired direction.
- Repeat this process for each bone you want to position.