Locking Drawings to the Camera Angle
When you create a 3D camera move in your scene, notice that layers are treated as flat objects. That is, animation layers that are supposed to face the camera at all times will look like a flat sheet of rotating paper. Use the Ortholock layer when mixing flat animation layers with a set built in 3D. Ortholock forces your drawing layer to always follow the Camera angle. It does not follow its position or zooming level, only the rotation. This prevents drawings from being distorted by the camera motion.
- In the Node Library view, select the Move category.
- Select the Ortholock node and drag it to the Node view.
- In the Node view, drag an output cable from the Ortholock node and connect it to the node you want to keep facing the camera.