Setting 3D Renderer Paths
When using 3D models in Harmony, Harmony needs to be able to find and communicate with Maya, who then communicates with the 3D Render software ( Maya, Mental Ray, Arnold or RenderMan) to make 3D objects appear with the correct textures and lighting in Harmony. For this to happen, you need to tell Harmony where Maya is installed on your computer.
In order for Harmony to read back RenderMan's *.dtex file format, Harmony needs to use the RenderMan library. This means that Harmony needs to know where RenderMan is installed, if that is the 3D Renderer that Maya is using. The other supported file formats (*.iff and *.exr) are not read in the same way and therefore do not need to have their paths set.
- Add the Scripting toolbar to your interface:
- Go to the top menu and select Windows > Toolbars > Scripting.
- Right-click on the empty space near the top of the interface and from the quick-access menu selecting Scripting.
- Right-click on the empty space near the top of a view and from the quick-access menu selecting Scripting.
The functions associated with that file appear in the Functions section.
The Add script to toolbarbutton becomes active.
The TB_Set_3dRenderer_Paths script button is added to the Scripting toolbar.
The Set 3D Renderer Paths dialog box opens.
Harmony can now communicate with Maya and access the RenderMan library.