Animating Individual Parts of 3D Models

A typical 3D model is comprised of many parts (subnodes). Not all of these parts need to be animated; most are just used for display. However, if you would like to animate a specific part, you need to add a Subnode Animation node under your 3D model and then create properties for that part.

Properties, also known as function columns, allow an object to be moved, rotated, scaled, etc. Subnodes with properties will appear in the Timeline view as a layer. You can then keyframe movements of any of the subnode's properties in the Timeline view.

If you would like to link the movements of one subnode to another, you can do so by linking functions—see Linking Functions.