Tracing the Model
The main breakdown technique shown here is to trace your model.
- In the Timeline view, add a new drawing layer for each body part to separate. You can press Ctrl + R (Windows/Linux) or ⌘ + R (Mac OS X)
- In the Timeline view, select the layer's first cell in which you want to draw the part.
- In the Tools toolbar, select a drawing tool.
- In the Colour view, select a colour swatch. If you haven't created a palette for your character yet, see
. About Palettesand
- In the Camera or Drawing view, draw the new part with as with as few points as possible so the pieces are easy to manipulation, modify or redraw. There exists two easy ways to do this:
- By using the Polylinetool
- By drawing with the Pencil tool, then smoothing your lines with the Smooth Editor tool
If you are working in the Drawing view, click the Light Table button in the Drawing View toolbar to display the other layers in washed out colours. You can also press Shift + L.
- If you want to close a shape without drawing an actual stroke, you can use the Stroke tool in the Tools toolbar to create an invisible hairline .
- Select View > Show > Show Strokes or press K to display the invisible lines.
- In the Tools toolbar, select the Paint or Paint Unpainted tool to colour your drawing.
- In the Colour view, create the desired fill colour if it's not already in your palette, then select it.
- In the Camera or Drawing view, paint your drawing.
- In the Tools toolbar, select the Select tool. Select your drawing and flatten the lines by clicking the Flatten button in the Tool Properties view.
- Repeat the entire process for every body part that you wish to make animatable.