View Menu
The View menu lets you manipulate the view by zooming, panning, or rotating. You can also display the grid and change its size, use the onion skin feature to help with drawing, and set the preview resolution.
- At the top of the interface, select View.
Command | Description |
Toggle Full Screen |
Cycles through the following display modes:
|
Zoom In |
Zooms in the view. |
Zoom Out |
Zooms out the view. |
Rotate View CW |
Rotates the Camera view 30 degrees clockwise, like an animation table. |
Rotate View CCW |
Rotates the Camera view 30 degrees counter-clockwise, like an animation table. |
Reset Zoom |
Resets the view’s zoom to its default position. |
Reset Rotation |
Resets the view’s rotation to its default position. |
Reset Pan |
Resets the view’s pan to its default position. |
Reset View |
Resets the view to its default position. |
Grid |
|
Show Grid |
Displays the grid. |
Underlay |
Displays the grid under the drawing elements. |
Overlay |
Displays the grid over the drawing elements. |
Square Grid |
Displays a standard square grid. |
12 Field Grid |
Displays a 12-field size grid. |
16 Field Grid |
Displays a 16-field size grid. |
Onion Skin |
|
Show Onion Skin |
Lets you preview the previous and next drawings. By default, the previous drawings appear in a shade of red and the next drawings are displayed with a shade of green. You can change these colours in the Preferences dialog box. |
Add to Onion Skin |
Adds a series of selected elements to the onion skin preview. |
Remove from Onion Skin |
Removes a series of selected elements from the onion skin preview. |
Remove Unselected from Onion Skin |
Removes all elements except the ones selected from the onion skin preview. |
Add All to Onion Skin |
Adds all of the scene's elements to the onion skin preview. |
Remove All from Onion Skin |
Removes all of the scene's elements from the onion skin preview. |
Onion Skinning by Drawing |
In Camera view, the onion skin by default is per frame, this option lets you set it by drawing so you don't see any exposure's onion skin from the same drawing. |
Reduce One Previous Drawing |
Reduces the number of previous visible drawings by one. |
Add One Previous Drawing |
Adds one drawing to the number of previous visible drawings. |
Reduce One Next Drawing |
Reduces the number of next visible drawings by one. |
Add One Next Drawing |
Adds one drawing to the number of next visible drawings. |
Light Table |
Turns on the light table so you can see the previous and subsequent active layers in washed-out colours. It is useful for seeing the other layers when designing, animating or cleaning up your animation. |
Show |
|
Safe Area |
Displays the TV safety zone and the centre of the camera frame. The safe area adapts to the scene resolution, as well as the safety zone and frame’s centre. |
Camera Mask |
Displays a black mask around the scene’s frame to avoid seeing the unnecessary artwork. This option is handy when you're animating and setting up the scene. It allows you to see your scene’s composition better. |
Control |
Displays the controls of the selected element. |
Current Drawing on Top |
Displays the selected drawing on top of everything while you draw. By enabling this option, each time you select a drawing tool, the selected drawing is displayed in front of everything in the Camera view. The Timeline view ordering remain unchanged.You only need to enable this option once, it is not necessary to do it each time you select a drawing tool. |
Show Strokes |
Displays the strokes in your drawings so that the invisible lines stand out. |
Hide All Controls |
Hides the controls of the selected element. |
Preview Resolution |
|
Same as Scene Resolution |
Lets you choose a resolution for previewing a scene. |
3/4 of Scene Resolution |
|
1/2 of Scene Resolution |
|
1/3 of Scene Resolution |
|
1/4 of Scene Resolution |
|
Custom |
Lets you select a resolution from a list of presets or enter X and Y values for a custom preview resolution. |
Bitmap File Quality |
Lets you change the quality of the preview of the bitmap file in the Camera view. It will not affect the final render. |