Peg Node
Find below a description of all the Peg node parameters.
Transformation Tab
Parameter |
Description |
Position |
3D Path: Lets you use a 3D path function to animate an element. Separate: Lets you independently edit the different coordinate fields. Path (x) Axis: Lets you type in a new East/West coordinate corresponding to the desired position. Path (y) Axis: Lets you type in a new North/South coordinate corresponding to the desired position. Path (z) Axis: Lets you ype in a new Forward/Backward coordinate corresponding to the desired position. Velocity: When the 3D Path option is selected, lets you set the speed at which |
Scale |
Locked: Resizes the element while keeping its ratio. The X and Y axes scale proportionally Separate: Resizes the element allowing to modify the ratio (squash and stretch). (x) Axis: Lets you type in the horizontal scale value. (y) Axis: Lets you type in the vertical scale value. Scale in Fields: Instead of using the standard scaling units, when this option is enabled, images are scaled using field units, based on the traditional animation field chart. Ignore Parent Scaling: When this option is enabled, any scaling value applied to a parent layer is ignored in the current layer. This can be handy in cut-out rigs when you need to scale an arm without affecting the forearm. |
Rotation |
Angle z: Lets you type in a degree value for the rotation angle. Note that you can enter values greater than 360 and -360 degrees. If you enter 720, the object will rotate twice. |
Skew |
Skew: Lets you type in a degree value between -90 to 90 for the skew angle. |
Pivot |
(x) Axis: Lets you type in a new East/West coordinate corresponding to the desired position. (y) Axis: Lets you ype in a new North/South coordinate corresponding to the desired position. |