The Repulse effect repulses a particle around a region, but is different than the Bounce node as it is repelled before it physically hits the region.
|Name||Lets you rename the node.|
An on/off switch using binary code. 1 = on, 0 = off.
|Magnitude||This value should be between 0 and 2. The higher the value, the more drastically the particles will be repulsed.|
|Look Ahead||Determines how far ahead of the particle's current position to see whether there's an obstacle coming. This value should be between 0 and 100.|
|Epsilon||Affects how quickly the effect of the repulse wears off. The smaller the number, the longer the effect lasts. This value should be between 0.1 and 0.0001.|