Accessing Default Particle Templates
Harmony comes with some basic Particle effect templates. You can change the effect's "sprite" with a drawing, image or animated sequence of your own. Then tweak its properties to adjust the effect to your liking. Or you can use the templates to analyze their structure so you can build your own.
How to access the Particle templates
- From the top menu, select Insert > Particle > and one of the following Particle effect templates:
- Basic Particle System: This effect template has the simplest structure and the parameters for all of its nodes are set to the default values. For example, the Planar-Region has not been rotated or resized, the particles have not been randomized in the Sprite-Emitter, and the particles start their generation on the first frame and die out at the maximum number allotted in the Particle-Baker.
- Basic Gravity Based System: This effect template simulates particles being generated from a source with special emphasis on adding gravity to the particle system.