• Intro
    • Legal Notices
    • About this Help System
    • About Harmony
    • What's New
    • System Requirements
  • Start Project
    • Server and Centralized Database
    • Starting Toon Boom Harmony
    • Welcome Screen
    • Saving a Scene
    • Setting the Scene Length
    • Adding a Drawing Layer
    • Locking Drawings
    • Scene Settings
    • Verifying the Project Integrity
    • Basic Commands
    • Preferences
  • How To
    • Introduction
    • Interface
    • How to Draw
    • How to Paint
    • How to Create a Traditional Animation
    • How to Morph Drawings
    • How to Import Bitmap Images
    • How to Build a Cut-out Character
    • How to Use Deformers
    • How to Animate a Cut-out Character
    • How to Create Templates
    • How to Set Up a Scene
    • How to Animate Objects and the Camera
    • How to Create a Multiplane
    • How to Set Up Objects in 3D Space
    • How to Import Sound and Add Lip-Sync
    • How to Add Effects to a Scene
    • How to Export a Movie
  • Concepts
    • Animation Workflow
    • Animation Principles
    • Basic Concepts
    • Project Organization
  • Production
    • Drawing and Design
    • Animation
    • Import and Export
    • Scene Planning
    • Sound
    • Effects
  • Interface
    • Menus
    • Managing the Views
    • Managing the Toolbars
    • Managing the Workspace
    • View References
    • Toolbar References
    • Interface Navigation
  • Other
    • Preferences
    • Shortcuts
    • Scripting
    • Utilities
    • Glossary
  • All Files
ClosedHarmony 12 Premium DocumentationClosedHarmony 12 Advanced DocumentationClosedHarmony 12 Essentials DocumentationInstallation and Control Center Online DocumentationClosedInstallation and Control Center DocumentationClosedHarmony Scan Module DocumentationClosedHarmony Paint Module DocumentationClosedHarmony Play Module DocumentationClosedActivation ProceduresClosedPDF Documentation
Production > Effects > Particles > Particle Nodes

Particle Nodes

You can access the Particle effects through the Node Library view. The Particle category contains all the nodes needed to build various Particle effect systems.

This section explains each node's purpose, its layer properties and how to adjust these properties.

3D Region

Baker

Baker Composite

Bounce

Explosion

Gravity

Image Fracture

Kill

Move Particles

Orbit Properties

Planar Region

Random

Region Composite

Repulse

Rotation Velocity

Sink

Size

Sprite Emitter

System Composite

Velocity

Visualizer

Visibility

Vortex

Wind-Friction

  • Particles
    • Basic Structure
    • Accessing Default Particle Templates
    • Particle Nodes
      • 3D Region
      • Baker
      • Baker Composite
      • Bounce
      • Explosion
      • Gravity
      • Image Fracture
      • Kill
      • Move Particles
      • Orbit Properties
      • Planar Region
      • Random
      • Region Composite
      • Repulse
      • Rotation Velocity
      • Sink
      • Size
      • Sprite Emitter
      • System Composite
      • Velocity
      • Visualizer
      • Visibility
      • Vortex
      • Wind-Friction

The content reflects the features found in the latest Harmony 12.1 release. To download the latest upgrade, go to toonboom.com/members > My Downloads

For comments and feedback, contact: ...

© 1994–2015 Toon Boom Animation Inc. All rights reserved
Toon Boom Animation Inc., a Corus® Entertainment Inc. Company

  • Terms and Conditions
  • | Privacy Policy
  • | Report Piracy