Animating Deformations

The controls to animate deformations work the same as those for setting up the chains. You simply need to create keyframes and position the control points.

If you need to reset the current pose of the entire chain for the entire scene, you have the possibility to reset the deformation chain to the resting position on the current or all frames.

When adding new drawings while animating, you may need to see the reference drawings as their original resting position as it may be quite difficult to draw on a deformed canvas. You have the possibility to disable the deformations to see the resting position while drawing. Note that this will not affect the exported images. It's only a display mode. You can see the result in OpenGL and Render modes in the Camera view, but the exported images will always be deformed.