Setting Up the Resting Position

Once you have a deformation chain created, you can optimize its positioning to fit the element it will deform.

A deformation rig has a resting position and an animated position. The resting position is the original pose the character is in when not animated with keyframes. You can always revert your animated character to its resting position to recover the initial scale, angle, and shape. You can revert the entire character or only certain deformation chains, such as the arm or leg. Just make sure your resting position is fully set before deploying the character in production.

You can also set additional parameters in the Layer Properties window—see Deformation Nodes.