Metadata Editor View

The Metadata Editor view lets you access the information of the props and anchors to be exported to Unity.

NOTE: Because the Unity game engine does not support Unicode characters, it is recommended to avoid using it in scenes intended for games.
NOTE: For any anchor or prop information created within the Metadata Editor, the naming convention must always use the prefix "game.". The term "game." is recognized automatically by Unity as a metadata information. For example: game.Armor001.