Adding Basic Deformation Chains

Using the Rigging tool, you can quickly create a basic deformation rig. As you create chains, you can automatically group the deformation nodes to keep your structure clean and organized.

As you create your chains, the controls will be showing. However, whenever you close your project, the deformation controls display is turned off. When you reopen the project, you can display all controls or only some of them—see Displaying the Deformation Controls.

Before adding deformations, you might want to use a default type of region of influence. You can set these parameters in the Rigging tool's properties—see Deformation Toolbar.

The Node Library view allows you to manually add the nodes necessary to create the deformation skeleton. Additional nodes such as the Kinematic Output are available to create advanced rigs.