Toon Boom Harmony 12.2 Release Notes
Version 12.2
Here are the new features, changes, improvements, and bug fixes in Toon Boom Harmony 12.2:
• | Features |
• | Changes and Improvements |
• | What's Fixed? |
Features
Feature | Description | |||||||||
Xsheet View |
The Xsheet view was added to Harmony Essentials. |
|||||||||
Web Control Center |
Exchange Manager
|
|||||||||
Advanced Options When Exporting Offline You can choose to export external drawings, environment or job palettes and libraries. |
||||||||||
Checking In and Checking Out Scenes New Checkin and Checkout commands let you lock or unlock scenes when you download them or upload them when your work is complete. Locked or checked out scenes can only be accessed in read-only mode on the database—see Checking Scenes In and Out. |
||||||||||
Partial Scene Updates between the Database Scene and Its Offline Version Web Control Center allows you to update a database scene with only the changes you made to the same scene on your local computer, and vice versa. If there were changes to the database scene, you can download them to its offline version on your local computer. Web Control Center works in tandem with Harmony to make the upload, download and updating of scenes seamless and quick. When uploading or downloading a scene, Harmony prepares the export package with only the changes in the scene, zips it, sends it over the Internet, unzips it and finally imports it. This is done directly in Harmony Premium or Harmony Advanced; there is no need to do this in the Web Control Center—see Partial Scene Updates. |
||||||||||
Assigning Users to Scenes You can assign a user to a specific scene for easier production management—see Assigning Users to a Scene. |
||||||||||
Customizing Scene Statuses with Different Colours Create scene statuses with different colours to help differentiate them. You can add new scene statuses and customize their name and colour, as well as manually edit the list—see Customizing the Scene Status Colour. |
||||||||||
Advanced Scene Search Options Search scenes by user or state, or both at the same time—see Searching Scenes. |
Changes and Improvements
Changes and Improvements | Description | |||||||||||
Unity Pipeline |
Exporting to Sprite Sheets Before you can access the new functionalities when exporting to a sprite sheet, you must replace the TB_CompositionBuilder.js and TB_ExportToSpriteSheets.js scripts with the most current ones found here: Windows: C:\Program Files (x86)\Toon Boom Animation\Toon Boom Harmony [version] [edition] \resources\samples\scripts Mac: /Applications/Toon Boom Harmony [version] [edition]/tba/resources/samples/scripts Linux: /usr/local/ToonBoomAnimation/harmony[edition]/resources/samples/scripts For more information, see |
|||||||||||
New Options in Unity
|
||||||||||||
Game Toolbar The new Game toolbar allows you to create anchors and props, as well as export to sprite sheets and Easel JS—see How display the Game toolbar. |
||||||||||||
Metadata Editor The new Metadata Editor view lets you access anchor and props options and manage them—see Metadata Editor View. |
||||||||||||
New Export to Sprite Sheets Options Three new options were added to the Export to Sprite Sheet window:
For more information, see Export to Sprite Sheets. |
||||||||||||
Database |
Unicode Support for Environment, Job, Scene and Element Names Names of Environments, Jobs and Scenes can contain up to 120 ASCII characters. This means you can use characters for languages, such as Japanese, Chinese, French, Spanish, and others, characters for names in your database setup. To enable this feature, select the Allow Unicode Names option in the Preferences dialog box, Advanced tab. This new option is also available from the Admin menu in the Control Center. For more information: Windows: Unicode Guidelines Mac: Unicode Guidelines Linux: Unicode Guidelines |
|||||||||||
Flexible Scene Data Placement The /USADATA and /USA_DB directories no longer need to be placed at the root of your file system. This is useful when using third-party asset management and tracking systems. If you choose to place the directories at a location other than the root, you can create a file that points to the new location of the file system. For more information: Windows: Flexible Scene Data Placement |
||||||||||||
Change of Dictionaries If you have an existing database, you must replace all the /USA_DB/dicts/ with the new ones from <application installation path>/etc/USADB_templates/dicts/ . |
||||||||||||
Miscellaneous |
Stage Application Renamed The Stage application is now called Harmony Premium, Harmony Advanced and Harmony Essentials. |
|||||||||||
3D Path Keyframes 3D Path keyframes can now be gesturally dragged horizontally (in time) in the function views. |
||||||||||||
Scrubbing Added to Function Editor View You can now scrub in the Function Editor view. |
||||||||||||
Preferences Dialog Box |
General Tab
|
|||||||||||
Drawing Tab New options for defining the default canvas for bitmap layers (resolution, canvas width, canvas height). You can set the default value for the canvas used by bitmap layers in new scenes. This prevents users from creating unusually large bitmap canvases. You can set the resolution and the maximum canvas width and height. |
||||||||||||
Advanced Tab New option called Allow Unicode Names lets you use up to 120 ASCII characters for names of environments, jobs and scenes. You can use characters for languages, such as Japanese, Chinese, French, Spanish, and others, characters for names in your database setup. |
||||||||||||
File Menu |
There are two new options in the File menu of Harmony Premium and Harmony Advanced Stand Alone for working with scenes on a database:
For more information, see Partial Scene Updates. |
|||||||||||
Import 3D Models Dialog Box |
New option to convert a 3D model file into an OSB which supports internal texture files. |
What's Fixed?
Item Fixed | Description |
Crashes |
Fixed Harmony crash when calling recursively the evaluation of an expression column. |
Fixed crash when using very small values in the Blur Radial Zoom effect. |
|
Fixed crash when doing a Reset All on Composite nodes. |
|
Unity 4 |
Fixed compatibility issues with Unity 4. |
Import |
Fixed an issue where you could not reimport a scene in a new job if you deleted a job with the exact same name before. |
Fixed the Create Symbol for Imported Items option in the Import Images dialog box as it would not import anything. |
|
Drawing |
Fixed the Unpaint tool as it could not unpaint a vector drawing made with vector texture preset. When unpainting, the colour would change to a default red. |
Fixed an issue where a drawing with deformation nodes affecting it did not display in the OpenGL view but appeared in the final render. This can happen when you flip the image. |
|
Fixed an issue where a Toon Boom bitmap drawing deformed by a deformation node does not update in the OpenGL view after a change done with the Select tool. |
|
Removed deprecated drawing versioning option from the Edit Paste Presets dialog box. |
|
The Apply to Visible Drawings option can now be activated and paints only layers that are the same type (vector or bitmap). |
|
Effects |
Fixed sharp aliasing when using the Turbulence effect. The resulting images are now smoother. |
Fixed the Normal Map effect to display all the Volume Objects available. In some situations, you could not see some of them in the list. |
|
Paste Special |
Fixed the Always Create Drawing Files option in the Paste Special dialog box. |
Fixed the Remove Unused Files option to remove the texture files associated with the deleted palettes. |
|
Sound |
Fixed an issue where sound was not present in the QuickTime movie. This happened when the sound volume was modified in the Sound Editor. |
Miscellaneous |
Fixed an issue where textures did not appear in Collada files coming from SketchUp. |