Setting the Pivots

One of the last steps before storing the character in the library is to set the pivots for the different parts.

If you want the puppet's pieces to rotate correctly, you must set the pivot points right in the middle of an articulation, such as an elbow or a knee.

By default, your master peg pivot is placed at the centre of the Camera view, which generally equates to your character's hips. A good way to set your peg's pivot is to move it between the character's feet.