Advanced Tips and Guidelines
These useful tips, guidelines and information for advanced users.
• | Unicode Guidelines |
• | Flexible Scene Data Placement |
Unicode Guidelines
Here are some useful guidelines to keep in mind if you are considering using Unicode:
• | Because the Unity game engine does not support Unicode characters, it is recommended to avoid using it in scenes intended for games. |
• | Unicode characters cannot be used for parent folders of USA_DB and USADATA. |
• | To zip a scene with Unicode in its name, use 7zip which is included in the package; the regular zip cannot handle some Unicode characters. |
Limitations
• | A scene name with Unicode characters cannot be opened through the Harmony Web Control Center. |
• | If a scene name contains Unicode characters, the following commands in the File menu cannot be used: Update Database Scene and Download Database Changes. |
Flexible Scene Data Placement
Since the /USADATA and /USA_DB directories no longer need to be placed at the root of your file system, you can place them wherever you like. This is useful when using third-party asset management and tracking systems.
If you choose to place the directories at a location other than the root, you can create a shortcut that points to the location of the file system without using the .lnk shortcuts on Windows or the symbolic links on Mac and Linux.
- Locate the shortcuts.conf file here:
/usr/local/ToonBoomAnimation/harmony[edition]/resources/samples
- Copy the shortcuts.conf file and place it here:
/usr/local/ToonBoomAnimation/harmony[edition]_[version]/etc
- Open the shortcuts.conf with a text editor.
- Here are some examples of what to add at the end of the file:
/USA_DB /mount_point/usadata
/usadata /mount_point/usadata
On a server, you can point to a subfolder like this:
/USA_DB /parentfolder/usa_db
/usadata000 /parentfolder/usa_db
- Save the file.