Production > Drawing and Design > Character Building > Setting Anchors and Props

Setting Anchors and Props

An anchor is an attachment point you can use to bind one or several props to a specific location that is predefined by the anchor.

A prop is a game item that will be attached to an anchor. It could be a stick held within the character’s hand, a helmet attached to the character’s head...the possibilities are endless. Props are easy to turn on or off, and easily swappable from within Harmony or Unity.




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System Requirements
Control Center
Web Control Center
Connecting to the Web Control Center
Web Control Center Interface
Centralized Data, Checking Out and Global Locking
Managing Users
User Types and Restrictions
Managing Environments, Jobs and Scenes
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Start Project
Starting Toon Boom Harmony
Welcome Screen
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Basic Commands
How To
About the Welcome Screen
How to Create a Scene
About the Interface
How to Draw
How to Paint
How to Create a Traditional Animation
How to Morph Drawings
How to Import Bitmap Images
How to Build a Cut-out Character
How to Use Deformers
How to Animate a Cut-out Character
How to Create Templates
How to Set Up a Scene
How to Animate Objects and the Camera
How to Create a Multiplane
How to Import Sound and Add Lip-Sync
How to Add Effects to a Scene
How to Export a Movie
Animation Workflow
About the Animation Types
Traditional Animation
Paperless Animation
Cut-out Animation
Production Steps
Traditional Animation Workflow
Paperless Animation Workflow
Cut-out Animation Workflow
Animation Principles
Basic Concepts
Bitmap and Vector Graphics
Line and Colour Layers
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Project Organization
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Drawings and Layers
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Drawing and Design
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Sketching the Model
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Override Tool
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Drawing Tools Reference
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Character Building
Importing a Model
Relative Sizes
Studying the Model
Setting the Default Separate Position Preference
Naming Conventions
Disabling the Animation on Drawing Layers
Art Layers
Breaking Down the Character
Tracing the Model
Ordering the Layers
About Rigging
Adding Pegs
Rigging the Head
Rigging the Body
Creating a Hierarchy
Adding the Master Peg
Creating the Keyframes
Setting Properties for Many Layers
Adding Extra Drawings
Setting the Pivots
Metadata Editor View
Storing the Character in the Library
Break Down: Cutting the Character in Pieces
Break Down: Distribute to Layers
Converting the Layers into Symbols
Patch Articulation
Setting Different Pivots for a Puppet Using Symbols
Setting Pivots on a Frame Range
Adding the New Drawings to an Existing Template in the Library
Adding Basic Deformation Chains
Setting Up the Resting Position
Displaying the Deformation Controls
Assembling Pieces
Animating Deformations
Deformation Toolbar
Rigging Tool Properties
Deformation Nodes
Understanding the Library Concept
Library View
Structuring the Library
Importing Symbols and Templates
Importing Files Through the Library
Using Paste Special
Creating Drawing Elements
Layer and Column Concepts
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Adding New Drawing Elements
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Adding an Annotation Column
Filling Exposure
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Extending the Exposure of Previous Drawings
Dragging Cells
Increasing and Decreasing Exposure
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Inserting Blank Cells
Setting the Exposure
Filling a Selection with a Single Exposure
Filling a Selection with a Sequence
Filling a Selection Randomly
Filling Empty Cells
Creating Cycles
Overwriting Exposures and Keyframes
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Navigating between Frames and Columns
Managing Drawings
Renaming a Drawing
Deleting a Drawing
Duplicating a Drawing
Copying and Pasting Drawings
Merging Drawings
Modifying the Layer and Column Display
Expanding and Collapsing Layers and Columns
Showing and Hiding Layers
Showing and Hiding Columns
Modifying the Look of the Column
Drawing Identification
Xsheet Thumbnails
Changing the Colour of a Layer or Column
Setting Scene Markers
Setting Tempo Markers
Printing the Xsheet
Modifying Paste Presets
Paperless Animation
Rough Animation
Secondary Animation
Bringing On Model
Animation Clean Up
Advanced Tools
Flip and Easy Flipping Toolbars
Onion Skin Toolbar
Drawing Identification
Drawing Desk
Shift and Trace
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Art Layers
Painting Using the Paint Tool
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Selecting a Colour in a Drawing
Importing Models
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Ink Tool Properties
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Understanding Morphing
Source and Destination Drawings
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Creating a Basic Morphing Sequence
Tool Properties View
Adjusting the Velocity and Timing
Morphing Tool and Hints
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Tips and Tricks
Cut-out Animation
Getting the Character
Keyframes and Drawing Blocks
Creating a Simple Cut-out Animation
Selecting Layers to Animate or Position
Navigating the Hierarchy
Animating using the Transform Tool
Animating in Stop-motion
Animating using Computer Generated Interpolation
Adjusting the Velocity
Marking the Timeline
Flipping Through Poses
Using the Onion Skin in Cut-out Animation
Flipping Parts
Using Action Templates
Swapping Images
Animating Lip-Sync
Adding a New Drawing
Reposition Drawing Tool
Ordering Layers Over Time
Resetting a Transformation
Creating Cycles
Copying and Pasting Animation
Adding Pegs
Offsetting Part of an Animation
Gaming Guidelines
About Gaming in Harmony
Guidelines and Resources
Export Harmony Animations to Unity
Harmony Game Previewer
Opening the Sample Unity Project
Working in Unity
Placing a Target in an Imported Animation
Export to Sprite Sheets
Export to Easel JS
Import and Export
Scan Process
Scanning and Importing Drawings
Custom Vectorization Parameters
Creating a Vectorization Style
Setting the VectOptions.conf File
Importing Bitmap Images
Importing a Bitmap Image without Vectorization
Adding Images to a Bitmap Layer
Bitmap Image Quality
Importing and Vectorizing Images
Importing PSD Files as Separate Layers
Exporting and Reimporting a PSD Layout
Exporting a Layout
Importing a Layout
Scanning Images
Importing AI and PDF Files
Importing Adobe Flash Files
Importing SWF Files
Importing FLA Files
Guidelines for Creating a Good Flash File Before Exporting to Harmony
Importing QuickTime Movies
Custom Vectorization Parameters
Creating a Vectorization Style
Setting the VectOptions.conf File
Exporting a QuickTime Movie
Exporting an SWF Movie
Exporting Image Sequences
Exporting OpenGL Frames
Scene Planning
Setting the Scene
Importing the Scene Components
Setting the Camera Frame
Positioning the Scene Components
Animate Mode
Selecting a Layer
Locking Layers in the Timeline View
Positioning an Element using the Transform Tool
Positioning an Element Using the Advanced Animation Tools
Positioning an Element Using the Layer Properties
Layer Properties Reference
Setting Properties for Many Layers
Auto-Apply Option
Resetting a Transformation
Cloning and Duplicating Layers
Grouping Node
Display Concepts
Timeline View Modes
Creating a Multiplane
Top View
Side View
Perspective View
Animation Paths
Animating a Layer
Differences between Pegs and Animated Layers
Layer Parameters
Adding and Deleting Keyframes
Motion and Stop-motion Keyframes
Constant Z
Animating the Camera
Camera Truck-ins and Line Thickness
Modifying a Path in the Camera View
Offsetting a Trajectory
Modifying a Path in the Timeline View
Modifying a Path in the Function View
Function View
Modifying a Path in the Xsheet View
Function Curves
Copying and Pasting a Motion
Adjusting the Velocity
Importing a Sound File
Sound Layer Properties
Sound Displays
Sound Playback
Sound Scrubbing
Analog Sound Scrubbing
Editing a Sound File
Changing the Start or End Frame of a Sound
Trimming the Start and End of a Sound File
Looping a Sound
Mixing the Sound Volume
Customizing the Playback Range
Adding an Empty Sound Layer
Generating a Lip-sync Detection
Mapping the Lip-Sync Detection
Modifying the Lip-sync
Manual Lip-sync
Filter Effects
Adding Effects
Previewing Effects
Animating an Effect Over Time
How Does an Effect Work?
Using Effects
Blur - Gaussian
Blur - Radial
Brightness and Contrast
Colour-Override Editor Interface
Overriding a Colour
Managing the Views
Managing the Toolbars
Managing the Workspace
View References
Camera View
Colour View
Drawing View
Function View
Layer Properties View
Library View
Message Log View
Model View
Perspective View
Script Editor View
Side View
Timeline View
Tool Properties View
Top View
Xsheet View
Toolbar References
Interface Navigation
Zoom Tool
Play Module
Launching Toon Boom Play
About Toon Boom Play
Loading an Image Sequence
Toon Boom Play Playback Toolbar
Toon Boom Play Commands
Exposure Sheet
Scripting Overview
Creating a Qt Script
Using an External Script Editor
Importing Scripts
Linking a Script to a Toolbar Button
Introduction to Utilities
Running a Utility
Pdfimport Utility
Pix2vec Utility
How to Vectorize With Bubbles
Swf2tvg Utility
Swfimport Utility
tvg2xml Utility
uinfo Utility
utransform Utility
Output a Layout to a Bitmap Format
As Is