Control Center Commands

This section describes all the commands in the Control Center window.

Control Center Commands

The Control Center menu commands let you access the information about the application and quitting on Mac OS X.

Command Action Access Methods

About Toon Boom Harmony

Mac OS X: Displays product, version, licensing and copyright information.

 

Quit

Mac OS X: Closes the Control Center window and ends the current session.

⌘ + Q.

File Commands

The File menu commands let you access the Log file and exit the application on Windows/Linux.

Command Action Access Methods

Exit

Windows/Linux: Closes the Control Center window and ends the current session.

Ctrl + Q

View Log

Lets you view errors and warning messages related to your actions during the current Control Center session.

 

Environment Commands

The Environment menu commands let you manage the environments and queues.

Command Action Access Methods

Create

Opens a Create Environment dialog box, where you can enter a name for a new environment.

Right-click on the Environments list and select Create.

Delete

 

Lets you delete an environment from the database. You cannot delete an environment unless it is empty; delete all of the environment's scenes and jobs before activating this command.

Right-click on the Environments list and select Delete.

Change Asset Lock

Enables or disables the automatic Global Lock on the scenes under the selected Environment.

Right-click on the selected environment in the Environments list and select Change Asset Lock.

Vectorize Queue

Opens the Vectorize Queue dialog box where you can display the progress and prioritize the drawings that the system is converting to the TVG vector file format.

Right-click on the Environments list and select Vectorize Queue.

Render Queue

Opens the Render Queue dialog box where you can monitor and prioritize the progress of the drawings that the system is rendering.

Right-click on the Environments list and select Render Queue.

Job Commands

The Job menu commands let you manage the jobs and their state.

Command Action Access Methods

Create

Opens the Create Job dialog box where you can add a new job to the selected environment.

Your job must have a name that is unique to the animation database (for example, you cannot have two jobs with the same name even if they exist in different environments; they are all in the same database).

Right-click on the Environments list and select Create.

Delete

Removes a job from the selected environment. When a job is deleted, its scenes, elements, drawings, palette library, and database information are permanently removed. If you want to archive a job, you should only delete the job after you have used the command to create the archive.

Before you activate this command, verify that the selected jobs are not currently in use.

Right-click on the Jobs list and select Delete.

Change Stage

Opens the Change Stage of Jobs dialog box where you can record the current stage of the environment's jobs in the production process. You can change the job from In Production to Completed, or from Completed back to In Production if you need to perform further work.

Right-click on the Jobs list and select Change Stage.

Change Priority

Opens the Choose New Priority dialog box where you can set the priority of the rendering and vectorizing tasks for one or more jobs. The priority is set using a sliding scale where 0 is the highest priority and 10 is the lowest.

Right-click on the Jobs list and select Change Priority.

Scene Commands

The Scene menu commands let you manage the scenes.

Command Action Access Methods

Create

Opens the Create Scene dialog box where you can add one or more scenes to the selected job. You can also choose to:

Add a scene from another file system and add it to your job.
Choose the position the scene will take within the job.

Right-click on the Scenes list and select Create.

Copy

Opens the Copy Scene dialog box where you can copy a scene's exposure sheet into another scene. You can select a source and destination scene in which to copy the Xsheet data.

Right-click on the Scenes list and select Copy.

Delete

Removes a scene from the database. Before you activate this command, make sure all users are logged out of Toon Boom Harmony and that no files are currently in use.

When a scene is deleted, its exposure sheet, elements, drawings, palette library and database information are permanently removed. If you want to archive a scene, you should only delete the scene after you have used the command to create the archive.

Before you activate this command, verify that the selected scenes are not currently in use.

Right-click on the Scenes list and select Delete.

Move

Opens the Move Scene dialog box where you can move one or more scenes and their associated files to a file location of your choice. The Move Scene command allows you to select one or more scenes and calculate the amount of space you will need at the new location to accommodate the moved scene.

Before you activate this command, make sure all users are logged out of Toon Boom Harmony and that no files are currently in use.

Right-click on the Scenes list and select Move.

Rename

Opens the Rename Scene dialog box where you can enter a new name for the selected scene. Before you activate this command, verify that no users are using the scene, all users are logged out of Toon Boom Harmony and that no files are currently in use.

Right-click on the Scenes list and select Rename.

Force Unlock

Unlocks a scene was locked in Stage. Generally, a scene unlocks when it is closed by a user. However, if a computer crashes while a scene is locked and in use, a scene may remained locked even if it is not open.

An unlock confirmation message appears detailing the consequences of using this option.

If you activated this command for more than one scene, you will be prompted for confirmation to unlock each scene separately.

Right-click on the Scenes list and select Force Unlock.

Force Unlock Version

Unlocks a version of a scene that has been locked by Stage. Generally, a scene unlocks when it is closed by a user, however if a computer crashes while a scene is locked and in use, a scene may remained locked even if it is not open.

An unlock confirmation message appears detailing the consequences of using this option.

If you activated this command for more than one scene, you will be prompted for confirmation to unlock each scene separately.

Right-click on the Scenes list and select Force Unlock Version.

Force Checkin

Checks in a scene that was checked out, but not checked back in.

Use this command only in extreme cases. Otherwise, two versions of the same scene will be in use, which will cause conflicts.

 

Checkin

Checks in a scene that you checked out.

 
Checkout

Checks out a scene. If a scene is already checked out, it is available as read-only and you cannot make any changes to it.

 

Change Priority

Opens the Choose New Priority dialog box where you can set the priority of the rendering and vectorizing tasks for one or more scenes. The priority is set using a sliding scale where 0 is the highest priority and 10 is the lowest.

Activating this command affects all subsequent scenes you create. You can change the priority of a scene already sent to the batch processing queue by using the Change Priority button in the queue.

Right-click on the Scenes list and select Change Priority.

Change Stage

Opens the Change Scene Stage dialog box where you can record the current stage of progress in a scene in an environment or a production.

This command is inactive if the scene's approval policy has been set to Manual in the Change Approval Policy dialog box.

Right-click on the Scenes list and select Change Stage.

Reorder

Opens the Reorder Scenes dialog box where you can change the sequence of the scenes in a job.

Right-click on the Scenes list and select Reorder.

Clear

Deletes a scene's exposure sheet. Only exposure sheet files are deleted from the database, not image files.

A delete confirmation message appears, detailing the consequences of using this option and requests that you contact your Technical Director if you are unclear about this procedure.

Before you activate this command, make sure that all users are logged out of Toon Boom Harmony and that no files are currently in use.

Right-click on the Scenes list and select Clear.

Send to Vectorize

Converts the Send to Vectorize command to convert the selected drawings to the TVG vector file format.

Right-click on the Scenes list and select Send to Vectorize.

Send to Unvectorize

Opens the Send Scenes to Unvectorize dialog box where you can convert a scene's vector drawings into bitmap drawings.

Right-click on the Scenes list and select Send to Unvectorize.

Send to Rendering

Opens the Composite dialog box where you can add one or more scenes to the rendering queue.

Right-click on the Scenes list and select Send to Rendering.

Element Commands

The Element menu commands let you vectorize and unvectorize the elements.

Command Action Access Methods

Send to Unvectorize

Opens the Send Elements to Unvectorize dialog box and converts an element's vector drawings into bitmap drawings.

Right-click on the Elements list and select Send to Unvectorize.

Send to Vectorize

Converts the drawings for the selected elements to the TVG vector file format.

Right-click on the Elements list and select Send to Vectorize.

Drawing Commands

The Drawing menu commands let you vectorize and unvectorize the drawings.

Command Action Access Methods

Send to Unvectorize

Opens the Send Drawings to Unvectorize dialog box and converts selected vector drawings into bitmap drawings.

Right-click on the Drawings list and select Send to Unvectorize.

Send to Vectorize

Vectorizes the selected drawings.

Right-click on the Drawings list and select Send to Vectorize.

Admin Commands

The Admin menu commands let you import and export scenes, and manage the users and approval policy.

Command

Action

Access Methods

Users

Opens the User List dialog box where you can display all valid Toon Boom Harmony users in the network. You can add, delete, or modify users in this list.

 

Change Approval Policy

Opens the Change Approval Policy dialog box where you can select a manual or automatic approval of the production status at each stage of each scene.

 

Vectorize Style

Opens the Vectorization Styles dialog where you can select the vectorization style you want to apply to drawings before sending them to the vectorization queue.

 

Export

Opens the Export Scenes dialog box where you can transfer copied data from the database to a different directory.

You can also export scenes to Stage (offline version) by selecting Export Offline.

 

Import

Opens the Import Scenes dialog box where you can transfer copied data from another directory into the database.

 

Lock When Opening Scene

No Lock, Scene Lock, Version Lock, Asset Lock options

 

Database Lock Manager

   

Allow Unicode Names

Lets you use up to 120 ASCII characters for names of environments, jobs and scenes. This means you can use characters for languages, such as Japanese, Chinese, French, Spanish, and others, characters for names in your database setup—see Advanced Tips and Guidelines  

Help Commands

The Help menu commands let you access the Help files and Control Center About information when using Windows/Linux.

Command

Action

Access Methods

Help

Lets you view the Control Center integrated help system.

F1

Customer Improvement Experience Program

The Customer Experience Improvement Program allows Toon Boom to collect usage information. The data does not contain any personally identifiable information and cannot be used to identify you. The data will consist of a basic hardware description, a project summary and usage information. The information is used only for software improvement purposes, as well as for sharing with third parties for the same reason.

This program is enabled by default but is voluntary. If you prefer not to participate, you can opt out when you first launch the software, by using a global preference, or by a command line argument.

 

About

Windows/Linux: Displays product, version, licensing and copyright information.