Like the 3D region, this determines a region that could be used as a source or as a bounce plane, but instead of a 3D region, it is a 2D plane. Connect a peg to the right in-port to adjust the position of the plane.
Planar Region Properties
|Name||Lets you to rename the module.|
An on/off switch using binary code. 1 = on, 0 = off.
Shape Type: This is where you can define the shape of the plane. The parameters that you can adjust below will be greyed out depending on which shape type you choose. Each shape can be adjusted from the Camera view using the Transform Tool by selecting the Planar Region and
Rectangle: Adjust the width and height on a rectangle.
Disc: Adjust the point (the centre) of the disk. You may also adjust values for minimum and maximum radius. A minimum radius of 0 will simply be a circle.
Triangle: Adjust the three points of the triangle independently.
Line: Adjust two points on a line.
Point: Adjust the position of one single point.
Image: If you choose to use the Image option, then you should make use of the left in-port of the Planar-Region to connect a drawing layer that can be used as a mask.
Width: Adjust the width of a rectangular region.
Height: Adjust the height of a rectangular region.
Minimum: Adjust the minimum radius on a disc region.
Maximum: Adjust the maximum radius on a disc region.
X: Adjust the X position of Point 1. Point 1 could refer to the point on a triangle, line, or point.
Y: Adjust the Y position of Point 1.
X: Adjust the X position of Point 2. Point 2 could refer to the point on a triangle or line.
Y: Adjust the Y position of Point 2.
X: Adjust the X position of Point 3. Point 3 refers to a point on a triangle.
Y: Adjust the Y position of Point 3.