Preparing the Project Directory
How to set up rendering
1. | Copy your original Maya binary file *.mb into your Harmony project directory at the same location as the *.fbx file you have imported. This *.fbx file should be in the elements folder, inside a subfolder named like the element. For example: if the element is called PirateShip, the the subfolder should be named PirateShip . |
You saved the Maya
*.mb
file in Exporting a 3D Object for Harmony Using Autodesk Maya of this document.2. | Rename the *.mb file so it has the same name as the *.osb file. For example: if the *.fbx is called PirateShip-1.fbx , name the *.mb as PirateShip-1.mb . |
3. | Copy any textures used in the Maya project into this same folder. |