Setting the Camera Frame

The scene action occurs inside the camera frame, so it’s really important to set it up correctly.

The Camera layer is static which means that if you need to animate it, you must add a peg—see Animating the Camera and 3D Camera Motion.

To set the camera frame, you need to add a camera layer to your scene, so you can edit the camera frame. If you have added more than one camera to the scene, you can switch the active camera by selecting Scene > Camera and then selecting a camera.

In Toon Boom Harmony, you can also use the Network and Module Library views to add a camera to your scene.

In the Timeline view, you can only see one camera at the time. If you add several cameras to your scene, you can use the Camera List to select the active one. You could use this feature if you are still working on your scene composition and have different camera framing to try out.

You can reposition your camera frame directly in the Camera view, using the Translate and Rotate tools.

Another way to set up your camera frame is to type the coordinates directly in the camera's Layer Properties dialog box. Doing this positions the camera precisely where you want it to be rather than gauging it visually—see Positioning an Element Using the Layer Properties .

Once you set up your camera frame, you can always easily reset it to its original position. Use the Reset command to reset the value of the selected element to the initial value of the active tool. For example, if the Rotate tool is active, the transformation angle will be reset to 0 and if the Transform tool is active, then all parameters values will be reset.

You cannot add a camera inside a symbol.