Resetting a Transformation
If you made too many transformations and it is not going where you want it to go, or simply because you want to reset a pose you are reusing from another animation, you can reset your character's position. Once the layers are positioned in the Camera view, you can easily return them to their original position. There are three different ways to reset a transformation.
Using the Reset command, you can reset the value of the selected element to the initial value of the active tool. For example, if the Rotate tool is active, the transformation angle will be reset to 0 and if the Transform tool is active, all the transformation values will be reset.
The Reset All option resets all transformations on the current frame in a selected layer. Your keyframe will remain, but all the values will return to the default position. All transformation are reset regardless of the tool you are using.
The Reset All Except Z option resets all the transformations on the current frame except the Z position. This is useful when doing cut-out animation. Cut-out puppets often have a particular Z ordering for the different views of a character. You might want to reset the transformation, but not necessarily the Z position.
In the Timeline view, you can also use the Clear All Values command to reset all transformation values on the selected layers. Right-click on the selected layers and select Layers > Clear All Values.
When using the Transform tool to select elements in the Camera view, always make sure that the Peg Selection Mode option in the Tool Properties view is disabled or it will limit the selection to peg only.