The orthographic camera is specific to the gaming pipeline. It changes the camera type from perspective to orthographic. It becomes a camera without vanishing points. This means there is no more perspective in the Camera view. Objects, when moved on the Z-axis, will not change in size or scale.
Refer to the Gaming Guide to learn more about orthographic cameras and exporting animation for interactive games.
The orthographic camera can be set in the Scene Settings dialog box. In order to create scenes with the orthographic camera, by default, you need to create a new custom scene resolution. Refer to the Fundamentals Guide to learn about custom resolutions.
|1.||From the top menu, select Scene > Scene Settings.|
|2.||Select the Resolution tab.|
|3.||In the Projection section, select Orthographic option.|