Resolution Tab

1. Project Resolution Type
2. Scene Resolution Setting
3. Pixel Dimensions
4. Save Custom Resolution
5. Aspect Ratio
6. Project Frame Rate
7. Field of View

Resolution

1. You can select your project’s resolution type from this area so it matches your intended output.
HDTV: High definition television delivers a higher quality image than standard television does, because it has a greater number of lines of resolution. To take advantage of the superior quality your output device must be compatible with HDTV technology to make this resolution setting useful.
HDTV_Vertical: The "vertical resolution" of HDTV_Vertical refers to how the drawing grid is fit into the camera frame. When working with 12 or 16 field drawing grids, the grid is a different aspect ratio from the camera frame. When you fit vertically, you fit the grid with the top and bottom of the camera frame.
film-1.33: Use this resolution setting for the academy film format that conforms to the standard 4:3 aspect ratio.
film-1.66: Use this resolution setting for the widescreen film format that conforms to the 16:9 aspect ratio.
film-1.66_Vertical: This is essentially the same as film-1.66. Refers to how the drawing grid is fit into the camera frame. When working with 12 or 16 field drawing grids, the grid is a different aspect ratio from the camera frame. When you fit vertically, you fit the grid with the top and bottom of the camera frame.
NTSC: This is the standard analogue television broadcasting system used in North America and conforms to the North American standards on how rectangular pixels are displayed for computer and television screens.
PAL: This resolution works best with the European format for television and computer screens, as the rectangular pixels are displayed at a different orientation.
Low: This format is ideal for videos destined for the web, where size and fast download of a video file might take precedence over quality.
2. Displays the scene resolution setting selection.
3. Displays the pixel dimensions for your resolution selection.

If you decide to type in the pixel dimensions, or use the up and down arrows to change the pixel increments, you will have to save your custom selection in order to make it active (4). It will then appear in the resolution selection list (1).

4. Click Save to save and create your custom resolution as a setting. This button becomes active when you create a custom resolution type (3).
5. The aspect ratio is the ratio between the horizontal and vertical dimensions of the Camera framing. Each resolution setting has a preset aspect ratio that cannot be changed.
6. Select the frame rate for your project. The higher the frame rate, for example 30 fps, the smoother your animation will look, but the heavier it will become, the lower the frame rate, for example 12 fps, the choppier your animation may look, but the lighter it will be.
7. Use these options to define the FOV of the camera and how the drawing elements (and drawing grid) align to the camera. The drawing grid is always scaled proportionally to a 4:3 (1.33) ratio, therefore changing the Field of View setting may not show a visible difference if your project resolution is also 4:3, such as NTSC.
Horizontal Fit: The drawing grid is fitted to the vertical (side) edges of the Camera view, so that the width of the grid matches the width of your project resolution.
Vertical Fit: The drawing grid is fitted to the horizontal (top and bottom) edges of the Camera view, so that the height of the grid matches the height of your project resolution.
Custom Fov: After selecting this option, use the now-active field to the right to enter in a value, in degrees, of the angle that you want the camera cone to be. Increasing this value will make the camera cone wider (the angle is more obtuse), widening the FOV and making the grid and all elements appear farther away. Decreasing the default value will create the opposite effect.

Related Topics 

Scene Settings
Alignment Tab
Advanced Tab