Stage Guide > Toon Boom Harmony 10 Stage User Guide > Chapter 8: Morphing > Tips and Tricks
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Tips and Tricks

This section provides a list of easy tips and tricks to help you morph your drawings more efficiently.

Similar shapes have the same number of colour zones. This only applies to the number of zones and lines and not the number of points on a curve.

If a zone inside a larger zone on the source drawing ends up outside on the destination drawing, the morphing will fail.

A line cannot cross another line during a morphing sequence.

For example, if you are morphing a face so it turns from the front to the side, the nose is located in the middle of the face on the source drawing. However if after morphing, the nose ends up outside or merged with the face profile line on the destination drawing, this will give undesirable results. You can avoid this by using morphing layers and splitting the nose on a separate layer.

When learning about morphing, it is recommended that you use the Brush tool. You can use the Pencil line for simple closed shapes.

Flatten your drawing before starting a morphing sequence.

If you leave a dot, even the smallest one, it is possible that your morphing will create odd shapes. If the source line is closer to the dot than the destination line, the source line will morph into the dot and the destination line will disappear.

Use the same colour swatch between two drawings. You cannot morph between two different colour swatches even if they have the same RGB values. This can be turned to your advantage for complex morphing.

Related Topics 

Creating a Basic Morphing Sequence
Understanding Morphing