Accessing Default Particle Effect Templates

Harmony comes equipped with some basic Particle Effect templates. Change the effect's "sprite" with a drawing, image or animated sequence of your own. Tweak its Layer Properties to adjust the effect more to your liking. Or use these templates to analyze their structure so that you can build your own.

To access the Particle Effects Templates:

Go to the top menu and select Insert > Particle > and select the effect of your choice.

The default Particle Effects templates available are:

Basic Particle System - This effect template has the simplest structure and the parameters for all of its modules are set to the default values. For example, the Planar-Region has not been rotated or re-sized, the particles have not been randomized in the Sprite-Emitter and the particles start their generation on the first frame and die out at the maximum number allotted in the Particle-Baker.
Basic Gravity Based System - Simulates particles being generated from a source, with special emphasis on adding gravity to the particle system.
Fire - Simulates a camp fire.
Rain - Simulates a fairly turbulent rainfall with 3 different coloured raindrops.
Toon Fire - Simulates a camp fire with a more cartoony look.
Animated Grass - Simulates a patch of grass that is swaying in the wind. Uses an animated drawing layer as a sprite.
Bees - Simulates a crowd of bees flying around. Uses an animated drawing layer as a sprite. Animate the position of the bees using the Peg layer.
Confetti - Simulates confetti being thrown upward and falling back to the ground.
Grass - Simulates a static patch of grass at a fully grown state.
Lemmings - Simulates the classic game Lemmings. Uses an animated drawing layer as a sprite. This is also a good example to use to learn how to use Bounce Planes, as the particles will fall until they hit a bounce plane.
Fairies - A fun example of how you can have a particle (the Fairy) which generates particles (the Fairy Dust).
Fairy - An example of how you can create a trail of Fairy Dust following an animated drawing layer.
Speed Lines - Simulates radial Speed Lines that will radiate outwards from a central point.
Horizontal Speed Lines - Simulates horizontal speed lines that will radiate in one direction from a central point.
Bouncing Balls - Simulates the randomness of a set of bouncing tennis balls.
Bubble Vortex - Simulates a swarm of insects emerging from a single origin point (such as the opening of a hive) and forming a tornado-shaped, tubular vortex.

Related Topics 

Basic Structure