Understanding the Library Concept

Use the Library view to reuse your artwork and animation in other scenes or to build props and puppets.

What is a Library?
What is a Symbol?
What is a Template?
Library in Harmony Network

A library is a folder where you store your templates and symbols. You can access these folders from different projects. Using the library is easy, just drag the content into the library to store your artwork and then drag it into your Timeline or Camera view when you want to reuse it.

Organize your library using subfolders. You can keep several different library folders on your hard drive or network.

A symbol is a container or construction block used to build your props, puppets and looping clips. You can use symbols to contain artwork and animation, to manipulate them as a single object, or as a case holder where you will put a series of different drawings for each body part of your puppets, or when you have a repeating cycle. However, symbols are not necessary for creating characters.

To create a symbol, drag your artwork to the Symbol library. When you drag a symbol from the Symbol library into your scene, it will be linked to the original one. If you drag a symbol into your scene several times in the Timeline view, they will all be linked to the original one. If you modify one, they will all be modified.

A symbol is local to the project and cannot be accessed directly from other scenes. To reuse a symbol's content into another scene, you must create a template out of it.

When a symbol is exposed in the Timeline view, the symbol's cells are represented as a movie strip.

A template is an individual copy of the artwork stored in the library. This package can be reused in different scenes. Once a template is stored in the library it can be accessed from any project.

Dragging a template into your scene copies the content in your Timeline and does not link it to the original. This individual copy can be modified at will.

The library is a storage centre for all of the production assets; the elements stored in the library are called templates. Although it is mainly used for cut-out animation, the library also serves paperless and traditional animation processes. The library can contain any asset used in a Toon Boom Harmony production.

When working on the database, the structure of the library differs from when working on Harmony Stage as a stand-alone application.

 

Harmony provides different library folders. There are three default library folders available:

Symbols
The only library folder containing symbols for your project. You can organize the symbols library folder using subfolders, but you cannot create a second library for your symbols. This library is local to your project.
Environment
A folder located inside the Environment folder. Every asset stored in this folder is accessible from any job and scene contained within this environment.
Job
A folder located inside the Job folder. Every asset stored in this folder is accessible from any scene contained within this job.
You can create a folder called "library" in the usa_db folder on the server to create a Global library. Once the Harmonyapplication is restarted, a "Global"  library folder will automatically appear in every user's library. Every asset stored in this folder is accessible from any scene, job and environment.

Related Topics 

Library View