Toon Boom Asset Viewer

The Asset View provides the primary means to view and configure the asset for use. It provides access to animations as well as skins. It has three main sections:

  • Motions Panel

  • Preview Panel

  • Skins Panel

Motions Panel

This shows all the motions currently available within the game asset. Selecting an item here will cause this motion to play in the viewport, as well as exposing editable properties in Godot’s property inspector.

Skins Panel

This will show a list of available skins defined for the character within Jump, and let the user select between them. Currently there is no further configurability for imported asset skins beyond a simple selection.

Preview Panel

This is where the user will see an animated preview of the asset, along with playback controls (if a motion preset is currently selected). Some basic controls for view scaling are also present at the top of the view.

Menus

Parameter Description

<asset name>

Reload

Reload the asset.

Show in FileSystem

Show asset in Godot Filesystem dock.

Open Containing Folder

Show asset in file explorer.

Reset all changes

Reset asset to original state.

New from...

Create a derived asset from this one.

Reimport

Forces a reimport of original TBG file.

Original Asset

Edit- Opens the source asset in Jump.

Open Containing Folder - Show source asset in file explorer.

Preview

Run a simple dummy scene with asset (for testing animation, control script etc).
Script

New...

Create a new script for this asset and open for editing.

New from Template...

If script templates are included, they will appear in a sub-menu here.

Edit "<script name>"

Any user scripts that are currently attached to this asset show up here.

Detach "<script name>"

If a user script is attached, it can be detached here (will fallback to whatever type the current script is based on).

Motion

New

Creates a new empty motion preset.

Duplicate

Duplicates selected motion preset.

Delete

Deletes selected motion preset.

Create Flipped Permutations

Creates a horizontally flipped version of any current preset with a Left or Right facing setting (if one doesn’t already exist).

Add unused source animations

Creates a motion preset for any source animations not already in use.

Delete All

Deletes all presets.
View

 

Frame All

Adjusts zoom on the viewport to comfortably frame the asset.

100 %

Reset to 100% (one unit = 1 pixel).

Zoom in/out

Adjusts viewport zoom.