Importing an Asset

Once a game asset has been exported to a *.tbg file somewhere under the Game/tbg subfolder, it will be automatically detected and imported to a Godot scene, ready to be configured. Opening the asset via a double click on its entry in the Project Panel / Assets treeview, will launch the Asset Viewer.

An asset can be added to a scene by dragging it from the Assets tab into the target scene. Doing so creates an Asset Instance, which maintains the link back to the Asset itself.

Once an asset instance is added to a scene, you can modify the properties of the instance as you would any other Godot object. For example, to create a scene showcasing 4 different motion sequences of the same asset, you can simply drag the same asset into the target scene 4 times, then modify the Motion properties for each instance to select the desired animation.