Creating Asset Derivatives

It is possible to use Godot’s scene instancing abilities to enable derived Assets, which may be useful when creating different versions of an Asset for different use cases (each derived asset can override the properties of its base asset).

To create a derivative of an Asset open the Asset Viewer and select the <asset name>.tscn dropdown in the main menu. In the drop-down, select “New from …” .

This will launch a file Save a File dialog where you may specify the new asset scene file and then open it in the Asset View. When viewing any derived asset you have the ability to view its base asset(s) from the same main menu.

Replacing a Previously Imported Asset

If you have previously imported an asset and merely want to update it from source, replacing the TBG file will automatically re-import the asset without destroying all the configurations set up in previous steps. If there are new animations to be incorporated, you can refresh the Motion presets list by selecting in the Asset View menu: Motion > Add unused source animations