About Jump
Toon Boom Jump is a game asset management and game development application. Jump integrates with the Godot game engine for game programming. It integrates with Asset Editor for game animation and art creation and integrates with Game Storyboard for game storyboard creation.
Asset Editor is a 2D animation software used to draw and animate video game assets such as characters, enemies, and backgrounds. These assets may be exported for use in your game engine when they are complete. You may access this application directly from Jump Launcher application by double-clicking the asset in the Project Details page.
The Jump Online Help will help you get familiarized with Asset Editor's extensive set of features and answer any questions you may have about the application's functionalities. It is divided in the following major sections:
- The Getting Started Guide contains introductions and basic steps for using the most important and basic features in Asset Editor. Among other things, this short guide will introduce you to the user interface and get you started creating a basic game storyboard.
- The User Guide contains introductions to the concepts behind every feature in Asset Editor followed by step-by-step guides on how to accomplish their intended tasks.
- The Reference Guide documents in detail each button and option in each view, toolbar, menu, and dialog box in the user interface. It is the go-to section if any specific area of the application raises a question.
- The Keyboard Shortcuts guide is simply a handy list of Asset Editor's default keyboard shortcuts, which is a great document to have around when you want to learn how to optimize your production speed.
The Launcher application houses several templates that you may build from as a starting point when developing your game in Godot.
For each asset in the template such as characters, backgrounds, and sprites, you may make modifications to the art and character animations by opening its Asset Editor project from the Launcher interface.