Stage Guide > Toon Boom Harmony 10 Stage User Guide > Chapter 19: Effects > Effect Preferences

Effects Preferences

Harmony has a series of preferences you can adjust to make you work more efficient.

General
OpenGL
Particles

To open the Preferences panel:

Windows/Linux: Select Edit > Preferences.
Mac OS X: Select Stage > Preferences.
Press [Ctrl] + [U] Windows/Linux) or [⌘] + [U] (Mac OS X).

Options

Auto-Render: Automatically enables the Auto-Render option.

Drawings

Enable Textures and Gradients in Drawings: Shows zones and lines painted with texture or gradient colour pots. When disabled, zones and lines painted with textures and gradients will be filled with solid colours. Textures and gradients require more time and memory to display, so enabling this effect module can slow the performance of Harmony.
Enable Stencil Buffer on Pencil Lines: When this option is enabled, the pencil lines are displayed normally. The lines will be opaque (unless there are transparencies). Disabling this option will reduce rendering times, but will display additive opacities for overlapping pencil lines and unevenly filled curved pencil lines.

Effects

Enable Tone and Highlight: Turns the Tone and Highlight effects on and off in the Camera, Top and Side views.
Enable Cutter: Turns the rendering of Cutter effects on and off in the Camera, Top and Side views.
Enable Colour-Override: Turns the rendering of the Colour-Override effects on and off in the Camera, Top and Side views.
Enable Glue: Turns the rendering of the Glue effects on and off in the Camera, Top and Side views.

You can find the following preferences for the Particle effects.

These preferences apply to the OpenGL preview.

Always Show Particles as Dots: If this preference is enabled, the particles will always be displayed as dots in the OpenGL preview mode. This will make the playback speed faster when running a heavy scene.
Horizontal Resolution of Image Fracture Input: This is the size in pixels of the proxy bitmap image rendered in OpenGL when using the Image Fracture particle. A smaller image size will increase the playback speed when running a heavy scene.