Setting Up the Pivots
When building a cut-out puppet with deformation effects each part controlled by a deformation chain will automatically rotate from the Deformation-Root point, which acts like a pivot. Because it is unlikely that every piece of your character will be rigged with a deformation chain, you must set pivot points.
Refer to Setting the Pivots to learn how to set pivot points.
Related Topics
• | Assembling the Parts |