| axis(int axisIndex) | Matrix4x4 | slot |
| clear() | Matrix4x4 | slot |
| extractPosition(const Point3d *pivot=NULL, bool force3d=false) | Matrix4x4 | slot |
| extractRotation(const Point3d *pivot=NULL, bool force3d=false) | Matrix4x4 | slot |
| extractScale(const Point3d *pivot=NULL, bool force3d=false) | Matrix4x4 | slot |
| extractSkew(const Point3d *pivot=NULL) | Matrix4x4 | slot |
| getInverse() | Matrix4x4 | slot |
| getTranspose() | Matrix4x4 | slot |
| inverse() | Matrix4x4 | slot |
| isEmpty() const | Matrix4x4 | slot |
| m00 | Matrix4x4 | |
| m01 | Matrix4x4 | |
| m02 | Matrix4x4 | |
| m03 | Matrix4x4 | |
| m10 | Matrix4x4 | |
| m11 | Matrix4x4 | |
| m12 | Matrix4x4 | |
| m13 | Matrix4x4 | |
| m20 | Matrix4x4 | |
| m21 | Matrix4x4 | |
| m22 | Matrix4x4 | |
| m23 | Matrix4x4 | |
| m30 | Matrix4x4 | |
| m31 | Matrix4x4 | |
| m32 | Matrix4x4 | |
| m33 | Matrix4x4 | |
| Matrix4x4() | Matrix4x4 | |
| multiply(const Matrix4x4 m2) | Matrix4x4 | slot |
| multiply(const Point3d p) | Matrix4x4 | slot |
| multiply(const Vector3d v) | Matrix4x4 | slot |
| multiplyEq(const Matrix4x4 m2) | Matrix4x4 | slot |
| normalize() | Matrix4x4 | slot |
| origin() | Matrix4x4 | slot |
| orthogonalProject(double left, double right, double bottom, double top, double zNear, double zFar) | Matrix4x4 | slot |
| perspectiveProject(double left, double right, double bottom, double top, double zNear, double zFar) | Matrix4x4 | slot |
| perspectiveProject(double fovy, double ratio, double zNear, double zFar) | Matrix4x4 | slot |
| print(String label) const | Matrix4x4 | slot |
| rotateDegrees(double deg, Vector3d v) | Matrix4x4 | slot |
| rotatePlane(const Vector3d v, const Point3d p) | Matrix4x4 | slot |
| rotateRadians(double rad, Vector3d v) | Matrix4x4 | slot |
| scale(double sx, double sy, double sz=1.0) | Matrix4x4 | slot |
| setFromEulerAngles(double rx, double ry, double rz) | Matrix4x4 | slot |
| skew(double sk) | Matrix4x4 | slot |
| translate(const Vector3d v) | Matrix4x4 | slot |
| translate(double dx, double dy, double dz=0.0) | Matrix4x4 | slot |
| transpose() | Matrix4x4 | slot |
| value(int row, int column) const | Matrix4x4 | slot |