Production > Animation > Cut-out Animation > Animating using Inverse Kinematics > Where to Start with Inverse Kinematics?

Where to Start with Inverse Kinematics?

Inverse Kinematics works best when you lock a part of the character on the spot, such as a foot on the floor, then select the entire body or another extremity and move it. It also works well in single chain mode when you need to simply position a limb.

NOTE: Tip: To lock a part in place, use the IK Nail option—see Nails.