Exporting a 3D Object for Harmony Using Autodesk Maya
Once you set up Toon Boom Harmony and your system for the use of 3D, the next step is to generate the 3D models you plan to import and use in your scene. You can use Autodesk Maya for this. Although FBX models can be exported from any software and imported into Harmony, Maya has a better integration with Harmony if you require software rendered, high-quality images in your pipeline.
|1.||In Autodesk Maya, create your 3D object.|
You should also complete the texturing of your 3D object, as well as set up a few lights in your scene. When you render your scene later through Harmony, it will use this original Maya scene to render with the shaders, textures, and lighting of the scene.
- Save your Maya binary file
*.mbas you will use it later on.
- Use the export command to export your model. Select File > Export All.
The Export All dialog box opens.
|2.||In the Files of Type menu, select FBX Export.|
|3.||Select the Embed Media option to see the textures on the model when you import the FBX model into Harmony.|
|4.||From the Type list, select Binary.|
|5.||From the Version list, select FBX 2015 or below.|
When you complete the export, an *.fbx file will be created.