Setting Different Pivots for a Puppet Using Symbols

If you want the puppet's pieces to rotate correctly, you must set the pivot points onto the articulations. You can set the pivots using the Rotate tool which sets it for the entire layer or you can set the pivots directly on your symbol and have a different pivot for each symbol cell. By default, when you create symbols, the symbol pivot is located at the centre of your drawing. You will need to move it onto the shoulder or elbow.

You will set the pivot on the symbol's cells, not directly on the drawings. To set your pivots, you must be at the top level of your character building scene and not inside the symbols.

By default, when you set the pivot onto a symbol, all the cells use the same pivot. If you need different pivots for different cells, refer to the following procedure.

Do the following steps for each layer in the Timeline view.