To begin breaking down your puppet, you must first import your character into a new project. You can also draw your character directly in the scene.
You can import your character in several different formats:
|•||Bitmap image or picture|
|•||External vector format|
When setting the character model in your scene, we recommend that you to center it in the Camera view and scale it to fit inside the safe area frame.
If you have several views of your character, place each view in a separate cell and center them one on top of another. This will facilitate the break down process and ensure that all of your puppets are aligned and the same size.
If you are creating a cut-out puppet out of photos, break down the different parts in a bitmap editing software. Then, import your parts and vectorize them as textured images.
A good way to set and import your bitmap parts is to organize them in a multilayered PSD file.