Rigging the Body

Now that the character's head is ready, you can move on to the body. You can do a simple rigging where all the body parts are independent of each other, or create some parenting between some of the layers. Refer to Creating a Hierarchy to learn how to parent your layers.

Simple rigging consists of leaving the layers in the Timeline view without doing any kind of parenting. Later on, you will attach those layers to a master peg and organize them in the correct order.

Your drawings must be connected to a Composite module. A Composite module takes all the drawing layers connected in it and flattens them into a single image which allows you to organize your network and manipulate your puppet easily. It also allows you to apply effects on your complete character. The Composite module is useful when you are working with many modules in the Network view.

If you create your layers in the Timeline view, they will automatically be connected to the Composite module in the Network view, as long as you are not using the Display All mode in the Display toolbar.

Connecting Modules to a Composite Module

In Harmony, if your modules are not connected to a Composite module in the Network view, you can connect them all at once following the Timeline order.