beginUndoRedoAccum(QString commandName) | scene | slot |
cancelUndoRedoAccum() | scene | slot |
clearHistory() | scene | slot |
closeScene() | scene | slot |
closeSceneAndExit() | scene | slot |
closeSceneAndOpen(const QString &envName, const QString &jobName, const QString &sceneName, const QString &versionName) | scene | slot |
coordAtCenterX() const | scene | slot |
coordAtCenterY() const | scene | slot |
currentEnvironment() const | scene | slot |
currentJob() const | scene | slot |
currentProjectPath() const | scene | slot |
currentProjectPathRemapped() const | scene | slot |
currentResolutionX() const | scene | slot |
currentResolutionY() const | scene | slot |
currentScene() const | scene | slot |
currentVersion() const | scene | slot |
currentVersionName() const | scene | slot |
defaultResolutionFOV() const | scene | slot |
defaultResolutionName() const | scene | slot |
defaultResolutionX() const | scene | slot |
defaultResolutionY() const | scene | slot |
endUndoRedoAccum() | scene | slot |
fromOGL(QObject *pointOrVector) | scene | slot |
getCameraMatrix(int frame) | scene | slot |
getFrameRate() const | scene | slot |
getMissingPalettes(bool unrecovered, bool recoveredNotYetSaved) | scene | slot |
numberOfUnitsX() const | scene | slot |
numberOfUnitsY() const | scene | slot |
numberOfUnitsZ() const | scene | slot |
redo(int depth=1) | scene | slot |
saveAll() | scene | slot |
saveAsNewVersion(QString name, bool markAsDefault) | scene | slot |
setCoordAtCenter(int x, int y) | scene | slot |
setDefaultResolution(int x, int y, double fov) | scene | slot |
setDefaultResolutionName(QString name) | scene | slot |
setFrameRate(int frameRate) | scene | slot |
setNumberOfUnits(int x, int y, int z) | scene | slot |
setUnitsAspectRatio(double x, double y) | scene | slot |
tempProjectPath() const | scene | slot |
tempProjectPathRemapped() const | scene | slot |
toOGL(QObject *pointOrVector) | scene | slot |
undo(int depth=1) | scene | slot |
unitsAspectRatioX() const | scene | slot |
unitsAspectRatioY() const | scene | slot |