Export Images Dialog Box

The Export Images dialog box allows you to export your scene as a sequence of image files, with one image for each frame.

Parameter Description
Output

Prefix

The prefix for the file name of each exported image file. Each file name will start with the value in this field, followed by the number of the frame.

Path

The directory in which to export the rendered frames.

You can click Browse... to open a dialog allowing you to navigate your file system and select a directory, or Default to set this to the frames sub-directory of your scene’s directory.

Format

File Type

 

The image format in which the exported frames will be saved. The following formats are supported:

Format Description
TGA

Truevision TGA/TARGA (*.tga)

A standard image format with lossless compression and support for transparency.

TGA files use more disk space than PNG files, but rendering in TGA is faster.

SGI

Silicon Graphics Image (*.sgi)

A highly capable format with lossless compression as well as support for double precision and transparency.

PSD

Photoshop Document (*.psd)

An Adobe Photoshop proprietary format used for image editing.

PSD files exported by Asset Editorcontain a single background layer with the rasterized image.

NOTE PSD files exported from Asset Editor are tagged with their colour space information in their metadata, except for PSD files exported in greyscale.
YUV

Y'UV frame (*.yuv)

A legacy format optimized for NTSC television. The image information is encoded in the Y'UV color space, which means Luma (Y') and Chrominance (UV).

NOTE YUV images must be exported in NTSC resolution (720 x 540), or they will not be legible.
PAL

PAL frame (*.pal)

A legacy format optimized for PAL television.

NOTE PAL images must be exported in PAL resolution (768 x 576), or they will not be legible.
SCAN

Toon Boom Scan Files (*.scan)

A Toon Boom proprietary format used by Scan to store scanned image information along with its registration (peg), resolution and field chart metadata. SCAN files are in gresycale.

PNG

Portable Network Graphics (*.png)

A highly portable image format with high lossless compression as well as support for transparency and double-precision. PNG is typically used for Web applications, graphical user interfaces and image sharing.

Rendering in PNG takes more time than rendering in TGA or in uncompressed image formats, but saves a lot of disk space.

NOTE PNG files exported from Asset Editor are tagged with their colour space information in their metadata.
JPG

Jpeg (*.jpg)

A very compact image format with lossy compression. It is typically used for Web pages and photo sharing. Because it does not preserve image quality, it is recommended to never render in Jpeg format unless you are exporting stills for a Web page or are making quick render tests.

BMP

Bitmap (*.bmp)

A standard uncompressed image format commonly used on Microsoft operating systems.

OPT

Toon Boom Optimized image (*.opt)

A legacy Toon Boom proprietary format that stores bitmap image data with lossless compression. It supports transparency.

VAR

Toon Boom Variable Header image (*.var)

A legacy Toon Boom proprietary format that stores greyscale bitmap image data with lossless compression.

TIF

Tagged Image File Format (*.tiff)

An image format with many compression and encoding settings. It is often used for image exchange in visual arts and publishing.

TIFF images exported by Asset Editorare uncompressed, encoded on a per-pixel (interleaved) basis in PC byte order.

DPX

Digital Picture Exchange (*.dpx)

A professional photo format that supports various different approaches to storing colour information, which can be used for storing, exchanging and editing raw information recorded by cameras. It is commonly used in film production.

EXR

OpenEXR (*.exr)

A highly capable deep image format. Each pixel in an EXR file is exported with its Z-depth information. Additionally, if a pixel is semi-transparent, the color and depth information of pixels further back is stored along with it. If your scene has multiplane or 3D elements, this format can be used for compositing your animation with other graphical elements in 3D animation software.

NOTES
  • OpenEXR files exported from Asset Editor are tagged with the white point and primaries coordinates for their colour space.
  • OpenEXR files are always exported by Asset Editor always have 1 line Zip compression if they contain a 3D image.

Colours

Depending on the selected file type, you can select one of the following colour modes:

  • Colour: Exports images in three channels: red, green and blue.
  • Colour + Alpha: Exports images in four channels: red, green, blue and alpha.
  • Greyscale: Exports images in a single channel, grey.
NOTE Only some file types support Colour + Alpha and Greyscale.

Depth

Depending on the selected file type, you can select one of the following colour depth:

  • 8-bits / channel: The standard colour depth. Each channel can have a value ranging from 0 and 255. Displays typically only support this much precision.
  • 16-bits /channel: Also known as double-precision. Each channel can have a value ranging from 0 to 65,536. Although displays typically can’t display at this precision, this allows compositing several images with effects and feathering without causing any dithering.
Range

All Frames

Exports all the frames in your scene.

Selected Frames

Allows you to specify the frame range to export using the two input fields to the right. The first input field is for specifying the first frame to export, and the second one is for specifying the last frame to export. All the frames in-between, including the ones specified, will be exported.
Preview If checked, the rendered frames will be opened in the Play application.
OK Renders the frames with the selected settings and closes the dialog box.
Cancel Closes the dialog box without rendering frames.