User Guide > Character Building > Rigging > Rigging the Body

Rigging the Body

Now that the character's head is ready, you can move on to the body. You can do a simple rigging where all of the body parts are independent one from the other, or create some parenting between some of the layers. Refer to Creating a Hierarchy to learn how to parent your layers.

Simple rigging consists of leaving the layers in the Timeline view without doing any kind of parenting. Later on, you will attach those layers to a master peg and organize them in the correct order.

Related Topics 

Rigging the Head
Creating a Hierarchy