Setting the Colour Space of an Element Layer

You can set the colour space of each imported bitmap images in your scene individually. For Toon Boom vector and bitmap drawings by default, Harmony uses sRGB colour space.

When rendering your scene, the colours of each imported bitmap images will be converted from their respective colour space to the scene’s colour space before they are composited together with your scene’s effects. The colours of the Harmony bitmap drawing layers and vector drawing layers will be converted from sRGB colour space to the scene’s colour space, ignoring the colour space selection of the drawing layers.

NOTE

If “Read Toon Boom Drawings Using sRGB Colour Space” option is disabled, you can change the colour space of vector TVG elements. -see Setting the Working Colour Space for a Scene.

  • Harmony Drawing Layers: When adding a new element layer, by default sRGB is used as the layer’s colour space. When reading the images to render in OpenGL or Render mode, Harmony uses the colour space specified in the Colour Space section of the Element node's Layer Properties to read the colour values. Colour values will then be converted to the scene colour space for compositing.

  • Imported Bitmap Images: Images are imported and converted to Toon Boom Bitmap Drawings (TVG). These are read using sRGB before begin converted to the scenes colour space if the colour space is different. This only happens when "Read Toon Boom Drawings Using sRGB" is selected in the Scene Settings. If this setting is unchecked, the TVGs are read using the selected import colour space.

When adding a new element layer, by default sRGB is used as the layer’s colour space.